2017 Best Thunderbolt Hub For Mac Os X Sierra

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In our recent post titled macOS 10.13 High Sierra Significantly Improves DisplayLink Performance & Stability we talked about how the latest update to macOS improved behavior when using a DisplayLink product (such as the Plugable UD-ULTCDL docking station). To go with that, we wanted to take a moment to discuss the Gatekeeper security feature introduced back in OS X 10.7 which has gone through some changes in High Sierra that may affect installation of some 3rd party device drivers used in devices from Plugable and other device manufacturers. For Plugable, the issue will only impact our products which don’t have drivers already built-in to macOS, such as our USB Docking Stations, USB Graphics Adapters, and USB Ethernet Adapters. Essentially this issue can affect any extensions not developed by Apple. Thankfully if you encounter this, there’s a simple process to fix. Keep reading for additional information and instructions.

In macOS 10.13 High Sierra, when installing new software and extensions, Gatekeeper now requires users to manually approve any new third-party extension before the computer can load and make use of the extension that was installed. This is important as many devices rely on extensions to function properly, and in some circumstances it can look like the software to power a device was installed but the device still doesn’t work. When this happens, users will see the below message:

If you suspect Gatekeeper is preventing an extension from loading, follow the below steps:

  1. Open System Preferences and navigate to the Security & Privacy section.
  2. In the General tab, look for a message at the bottom of the window stating “System software from developer DEVELOPER NAME was blocked from loading”, like in the screenshot below:
    For Plugable products, the developer listed in the message should be “DisplayLink Corp” for DisplayLink powered products (such as docking stations that do not use Thunderbolt 3 technology) and “WEI LU SU” for Plugable ethernet adapters that use ASIX chipsets (as of the time of writing this, all Plugable USB network adapters use ASIX chipsets).
  3. Click Allow, and from there macOS should now be able to properly load and use the extensions and software that were installed.
  4. Test things out! In some instances, you may need to restart the computer for the extension to properly load. So if it doesn’t work immediately, reboot the computer and the extension should load correctly.

Once an extension from a developer has been allowed, this makes the developer a ‘trusted’ source. Meaning that future extensions that are installed from the same developer should not be prevented by Gatekeeper from loading and should not need to have these steps repeated. However, software and extensions from other developers will encounter this same issue and you will need to follow these same steps.

For additional information on Gatekeeper and the behavior described in this post, check out the below Apple and DisplayLink support documents!

Feel free to share your experiences with High Sierra in the comments below, and if you’re having issues installing driver extensions for any of your Plugable products, please email support@plugable.com and we’ll be happy to help!

Oct 27, 2017  In our recent post titled macOS 10.13 High Sierra Significantly Improves DisplayLink Performance & Stability we talked about how the latest update to macOS improved behavior when using a DisplayLink product (such as the Plugable UD-ULTCDL docking station). To go with that, we wanted to take a moment to discuss the Gatekeeper security feature introduced back in OS X 10.7 which has.

macOS Compatibility

Unfortunately, due to changes in macOS 10.15 Catalina and support for third-party drivers, we are unable to continue support for macOS with our ASIX USB to Ethernet adapters (USB3-E1000, USBC-E1000, USB2-E1000, USB2-E100, USB2-OTGE100). Our USB3-HUB3ME and future USB to Ethernet adapters will use Realtek based chipsets that utilize drivers built into macOS.

An eGPU can give your Mac additional graphics performance for professional apps, 3D gaming, VR content creation, and more.

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eGPUs are supported by any Thunderbolt 3-equipped Mac1 running macOS High Sierra 10.13.4 or later. Learn how to update the software on your Mac.

An eGPU lets you do all this on your Mac:

  • Accelerate apps that use Metal, OpenGL, and OpenCL
  • Connect additional external monitors and displays
  • Use virtual reality headsets plugged into the eGPU
  • Charge your MacBook Pro while using the eGPU
  • Use an eGPU with your MacBook Pro while its built-in display is closed
  • Connect an eGPU while a user is logged in
  • Connect more than one eGPU using the multiple Thunderbolt 3 (USB-C) ports on your Mac2
  • Use the menu bar item to safely disconnect the eGPU
  • View the activity levels of built-in and external GPUs (Open Activity Monitor, then choose Window > GPU History.)

eGPU support in apps

eGPU support in macOS High Sierra 10.13.4 and later is designed to accelerate Metal, OpenGL, and OpenCL apps that benefit from a powerful eGPU. Not all apps support eGPU acceleration; check with the app's developer to learn more.3

In general, an eGPU can accelerate performance in these types of apps:

  • Pro apps designed to utilize multiple GPUs
  • 3D games, when an external monitor is attached directly to the eGPU
  • VR apps, when the VR headset is attached directly to the eGPU
  • Pro apps and 3D games that accelerate the built-in display of iMac, iMac Pro, MacBook Air, and MacBook Pro (This capability must be enabled by the app's developer.)

You can configure applications to use an eGPU with one of the following methods.

Use the Prefer External GPU option

Starting with macOS Mojave 10.14, you can turn on Prefer External GPU in a specific app's Get Info panel in the Finder. This option lets the eGPU accelerate apps on any display connected to the Mac—including displays built in to iMac, iMac Pro, MacBook Air, and MacBook Pro:

  1. Quit the app if it's open.
  2. Select the app in the Finder. Most apps are in your Applications folder. If you open the app from an alias or launcher, Control-click the app's icon and choose Show Original from the pop-up menu. Then select the original app.
  3. Press Command-I to show the app's info window.
  4. Select the checkbox next to Prefer External GPU.
  5. Open the app to use it with the eGPU.

You won't see this option if an eGPU isn't connected, if your Mac isn't running macOS Mojave or later, or if the app self-manages its GPU selection. Some apps, such as Final Cut Pro, directly choose which graphics processors are used and will ignore the Prefer External GPU checkbox.

Set an external eGPU-connected display as the primary display

If you have an external display connected to your eGPU, you can choose it as the primary display for all apps. Since apps default to the GPU associated with the primary display, this option works with a variety of apps:

  1. Quit any open apps that you want the eGPU to accelerate on the primary display.
  2. Choose Apple menu  > System Preferences. Select Displays, then select the Arrangement tab.
  3. Drag the white menu bar to the box that represents the display that's attached to the eGPU.
  4. Open the apps that you want to use with the eGPU.

If you disconnect the eGPU, your Mac defaults back to the internal graphics processors that drives the built-in display. When the eGPU is re-attached, it automatically sets the external display as the primary display.

About macOS GPU drivers

Mac hardware and GPU software drivers have always been deeply integrated into the system. This design fuels the visually rich and graphical macOS experience as well as many deeper platform compute and graphics features. These include accelerating the user interface, providing support for advanced display features, rendering 3D graphics for pro software and games, processing photos and videos, driving powerful GPU compute features, and accelerating machine learning tasks. This deep integration also enables optimal battery life while providing for greater system performance and stability.

Apple develops, integrates, and supports macOS GPU drivers to ensure there are consistent GPU capabilities across all Mac products, including rich APIs like Metal, Core Animation, Core Image, and Core ML. In order to deliver the best possible customer experience, GPU drivers need to be engineered, integrated, tested, and delivered with each version of macOS. Aftermarket GPU drivers delivered by third parties are not compatible with macOS.

Sep 07, 2018  Mac OS X Mountain Lion Overview. OS X is an operating system designed and marketed by Apple Inc. For its Mac series of computers. The OS X Mountain Lion is the ninth version of the operating system, replacing its predecessor; the Mac OS X Lion. The change in the name signifies an update, which is now a regular feature of Apple’s software policy. Label software for mac os x lion. Oct 10, 2017  The MAC Operating System X Lion v10.7.5 update is the new updated release that now includes bug fixes and improves the compatibility, stability and enhanced security features for the Mac operating system. Lion users now feel more compatible and secure within the new OS x 10.7.5 update. Now you will have a number of fixes and improvements in this updated version.

The GPU drivers delivered with macOS are also designed to enable a high quality, high performance experience when using an eGPU, as described in the list of recommended eGPU chassis and graphics card configurations below. Because of this deep system integration, only graphics cards that use the same GPU architecture as those built into Mac products are supported in macOS.

Supported eGPU configurations

It's important to use an eGPU with a recommended graphics card and Thunderbolt 3 chassis. If you use an eGPU to also charge your MacBook Pro, the eGPU's chassis needs to provide enough power to run the graphics card and charge the computer. Check with the manufacturer of the chassis to find out if it provides enough power for your MacBook Pro.

Recommended graphics cards, along with chassis that can power them sufficiently, are listed below.

Thunderbolt 3 all-in-one eGPU products

These products contain a powerful built-in GPU and supply sufficient power to charge your MacBook Pro.

Recommended Thunderbolt 3 all-in-one eGPUs:

  • Blackmagic eGPU and Blackmagic eGPU Pro4
  • Gigabyte RX 580 Gaming Box4
  • Sonnet Radeon RX 570 eGFX Breakaway Puck
  • Sonnet Radeon RX 560 eGFX Breakaway Puck5

AMD Radeon RX 470, RX 480, RX 570, RX 580, and Radeon Pro WX 7100

These graphics cards are based on the AMD Polaris architecture. Recommended graphics cards include the Sapphire Pulse series and the AMD WX series.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sapphire Gear Box
  • Sonnet eGFX Breakaway Box 350W
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4
  • HP Omen4
  • Akitio Node6

AMD Radeon RX Vega 56

2017 Best Thunderbolt Hub For Mac Os X Sierra 10 12

These graphics cards are based on the AMD Vega 56 architecture. Recommended graphics cards include the Sapphire Vega 56.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • OWC Mercury Helios FX4
  • PowerColor Devil Box
  • Sonnet eGFX Breakaway Box 550W4
  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4
  • PowerColor Game Station4

AMD Radeon RX Vega 64, Vega Frontier Edition Air, and Radeon Pro WX 9100

These graphics cards are based on the AMD Vega 64 architecture. Recommended graphics cards include the Sapphire Vega 64, AMD Frontier Edition air-cooled, and AMD Radeon Pro WX 9100.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

AMD Radeon RX 5700, 5700 XT, and 5700 XT 50th Anniversary

If you've installed macOS Catalina 10.15.1 or later, you can use these graphics cards that are based on the AMD Navi RDNA architecture. Recommended graphics cards include the AMD Radeon RX 5700, AMD Radeon RX 5700 XT, and AMD Radeon RX 5700 XT 50th Anniversary.

Recommended Thunderbolt 3 chassis for these graphics cards:

  • Sonnet eGFX Breakaway Box 650W4
  • Razer Core X4

Learn more

  • Learn how to choose your GPU in Final Cut Pro X 10.4.7 or later.
  • To ensure the best eGPU performance, use the Thunderbolt 3 cable that came with your eGPU or an Apple Thunderbolt 3 (USB-C) cable. Also make sure that the cable is connected directly to a Thunderbolt 3 port on your Mac, not daisy-chained through another Thunderbolt device or hub.
  • If you have questions about Thunderbolt 3 chassis or graphics cards, or about third-party app support and compatibility, contact the hardware or software provider.
  • Software developers can learn more about programming their apps to take advantage of macOS eGPU support.

1. If you have a Mac mini (2018) with FileVault turned on, make sure to connect your primary display directly to Mac mini during startup. After you log in and see the macOS Desktop, you can unplug the display from Mac mini and connect it to your eGPU.

2017 Best Thunderbolt Hub For Mac Os X Sierra Download

2. If you're using a 13-inch MacBook Pro from 2016 or 2017, always plug eGPUs and other high-performance devices into the left-hand ports for maximum data throughput.

3. macOS High Sierra 10.13.4 and later don't support eGPUs in Windows using Boot Camp or when your Mac is in macOS Recovery or installing system updates.

4. These chassis provide at least 85 watts of charging power, making them ideal for use with 15-inch MacBook Pro models.

5. Playback of HDCP-protected content from iTunes and some streaming services is not supported on displays attached to Radeon 560-based eGPUs. You can play this content on the built-in display on MacBook Pro, MacBook Air, and iMac.

6. If you use Akitio Node with a Mac notebook, you might need to connect your Mac to its power adapter to ensure proper charging.