Age Of Empires Iii For Mac Os X

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Age of Empires III Gold for Mac OS X 11:39 AM IMG News 14 comments. MacSoft sends word today that Age of Empires III, the latest in the popular strategy series, has gone gold master and should be shipping out for OS X this month for both PPC and Intel-based Macs. Age of Empires III expands on the previous Age of Kings title with new graphics and a 'home city' feature.

  1. Aug 24, 2011  According to Destineer, the following changes have been made to Age of Empires III for Mac OS X and Windows: Re-wrote the MP3 playback system in order to be compatible with Mac OS X.
  2. Rated T for Teen by the ESRB, Age of Empires III costs $54.99. System requirements call for a G4/1.4GHz or faster (Intel included), Mac OS X v10.3.9 or later, 512MB RAM, 64MB VRAM and a video card.
  3. Age of Empires III Complete Collection Installation Napoleonic Era 2.1.7b is available for Windows and Mac OS X can be installed with our beautiful automatic installers.
  4. The Age of Empires Franchise represents the critically acclaimed, award winning Real Time Strategy (RTS) games with a legacy spanning over 20 years and nearly a dozen titles.
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Age of Empires III: The WarChiefs
Developer(s)Ensemble Studios(original)
MacSoft(port and updates)
Robot Entertainment(updates)
Publisher(s)Microsoft Game Studios (PC)
MacSoft (Mac)
SeriesAge of Empires
Platform(s)Microsoft Windows, Mac OS X
ReleaseWindows:
  • EU: October 20, 2006[1]

Mac:
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Age of Empires III: The WarChiefs is the first expansion pack for the real-time strategy gameAge of Empires III. It was released on October 17, 2006 in the United States.[1] The expansion pack was bundled with the full game of Age of Empires III, called Age of Empires III Gold Edition on October 23, 2007. The Mac version was ported over, developed and published by Destineer's MacSoft. The full game for Mac was released on June 12, 2007 in the United States. It was followed by a second expansion pack to the original game called Age of Empires III: The Asian Dynasties.

Gameplay changes[edit]

There are no major changes to the mechanics to Age of Empires III - players are still expected to gather resources, build armies and send them to attack opponents.[3] Instead, there are a number of new concepts introduced, whilst existing concepts have been expanded.

While the Aztecs have a home city, the Iroquois and Sioux have five members of the Tribal Council: the Chief, the War Leader, the Shaman, the Wise Woman, and the Messenger. They all offer different units, supports, and improvements. The tribal council is present in the game when a native civilization advances in age (replacing the politician system of the European civilizations); the player can select to promote a candidate to the Tribal Council and this confers a bonus on the player. The candidates offer higher bonuses at later ages. Typically the type of bonus remains the same (extra units, bonus resources) and new candidates become available at higher home city levels.

Other additions to the game include new minor native tribes: the expansion increases the original game's 12 tribes to 16. The Huron replaced the Iroquois, the Cheyenne replaced the Lakota (Sioux) and the Zapotec replaced the Aztec. Other new tribes include the Klamath, the Apache, the Navajo and the Mapuche.

A Fire Pit is available to all Native civilizations. By tasking villagers dance at the Pit, a range of up to ten dances per civilization are available.[4] The dances can be learned through Home City shipments are The Town Dance which improves building HP and attack, and the Water Dance which improves naval combat.

The Iroquois have the unique Founder Dance, which spawns new Travois, and the Earth Mother Dance, which increases maximum population. The Sioux have the Fire Dance, which increases unit damage to buildings and ships to mitigate their lack of siege weapons, and the War Song Dance, which produces free Dog Soldier cavalry. The Aztecs have the Healing Dance (all idle units automatically regenerate health) to compensate for the limit on Warrior Priests, and the Garland War Dance to spawn the free Skull Knights.

Additionally, each Native Civilization has its share of unique technologies. There is one unique technology per building except for the Sioux teepee, and the technologies' effects range from delivering shipments of resources or units to upgrading unit capabilities.

Revolutions[edit]

A sample revolution screen where the player (German civilization) decides whether to pick Simón Bolívar (Peru) or José de San Martín (Argentina), and their respective bonuses.

European colonies have a new option open to them in the Industrial age; instead of advancing to the Imperial age, they can revolt from the home nation and found their own country. The initial cost of revolting is cheaper than advancing to the Imperial age, but the nation's economy will stagnate because all settlers will turn into militia and no new ones can be built (except Coureur des Bois from a Cree Village). Resources can continue to be delivered from pre-constructed ships, tributed resources, trading posts, factories and for the Dutch, banks. A new nation may not upgrade units to the Imperial Age.

Stealth[edit]

Another new feature is the use of stealth. This enables certain units to remain undetected by most enemy units and buildings. All native civilizations have a unit that can use stealth (this cannot be activated when enemy units are nearby). For the Europeans, there are spies that can be sent from the home city or recruited from the church. Spies are particularly effective against explorers and war chiefs due to their bonus attack. They all share the stealth ability, as do other miscellaneous units (ninja, native scouts, etc.). When certain enemy soldiers are near the invisible unit, the unit will be revealed and vulnerable to attack. Stealth units also become visible when they attack.

Plot[edit]

The campaign, which is 15 missions long, includes the Black family in a more historical setting. The first act, Fire, follows Nathaniel Black (John Black's son and Amelia Black's father) as he spends the family's entire fortune supporting the American Revolution. The second act, Shadow, follows Amelia Black's son, Chayton Black, and his actions in the Black Hills during Red Cloud's War and Great Sioux War. The home city for both acts is the Black Family Estate.

Act 1: Fire[edit]

Nathaniel Black (loosely based on Joseph Louis Cook) is the half-Iroquois son of the late John Black from Act 2 in the previous game, raised by his mother Nonahkee and his uncle Kanyenke. The campaign opens as Nathaniel and Kanyenke are trying to discourage the Mohawk and the Seneca from fighting in the American Revolutionary War. However, they are ambushed by a group of Mohawks and head to an Oneida village nearby. From there they counter-attack and destroy an enemy Town Center, thus causing their enemies to flee. When Nathaniel and Kanyenke return to their village, they find that the Mohawk and a group of Hessian mercenaries led by Colonel Sven Kuechler, have raided the village and captured Nonahkee. They rescue Nonahkee, but Kuechler and his main army escape, leaving the Iroquois Confederacy to dissolve. Nathaniel's village supports the colonists, and Nathaniel heads to Boston where his men help defend a redoubt on Breed's Hill from the British. After George Washington takes command, a series of defeats drives the colonials back across the Delaware, where they are joined by Nathaniel. Here, Washington leads a small force, including Nathaniel, across the Delaware where they attack a Hessian encampment at Trenton and defeat the rearguard of the army at Princeton. This is followed by another victory at the Battles of Saratoga. However, the army is once again defeated at Brandywine and Germantown and is forced to camp for the winter at Valley Forge, where they suffer greatly from the cold. This leads Nathaniel to use most of his family's fortune to supply the army throughout the winter. The next scenario is the fictional battle of Morristown, where Nathaniel has his chance for revenge on Kuechler, who leads an attempt to destroy the capitol building of Morristown. Using artillery shipments he receives from Washington, Nathaniel sneaks around the Hessian flank and relieves Morristown. Refusing to accept defeat, Kuechler joins the fight with Nathaniel and is killed. After Kuechler's death, Nathaniel is said to have fought at Charleston, Camden, and King's Mountain. As the tide begins to turn, the French join the war and help the revolutionaries gain a victory at Yorktown, where Nathaniel is instrumental in capturing several redoubts. With the Revolution won, Nathaniel returns home a poor man having spent his family fortune on outfitting his volunteers and supplying the troops at Valley Forge. During the epilogue video of the campaign (where Nathaniel is at Yorktown), the 'Old Coot' (secretly Morgan Black) from Acts 1 and 3 in the previous game can be seen watching his great-grandson's victory.

Act 2: Shadow[edit]

Age Of Empires Iii For Mac Os X

In 1866, Chayton Black, Amelia Black's half-Lakota son whose father died when he was too young to remember, is expanding the Falcon Railroad Company westward along the Bozeman Trail but winds up in the middle of Red Cloud's War. He helps defend the wood trail from the Sioux and becomes friends with Fort Laramie's quartermaster, William 'Billy' Holme, an aged Civil War veteran. Ten years later, in 1876, Chayton returns to the west and again meets up with Holme, now a sheriff, who informs him of a huge amount of gold in the Black Hills of Dakota. After defending many mining camps from Sioux attacks, Chayton goes to see the Sioux chief Crazy Horse and establish a peace treaty. However, Holme and some of the miners ambush the Sioux before Chayton can begin negotiations, wrecking any chance of peace. Despite the sheriff's warmongering, Chayton still sides with Holme and defends his workers as they gather wood for a new fort. However, once the fort is complete, Holme orders Chayton to destroy a Sioux village without provocation. Chayton refuses and, turning against Holme, allies with the Sioux to destroy the fort, forcing Holme to flee into the hills. Chayton then convinces the newly arrived General Custer to give him one day to find Holme, who is the real cause of the unrest. Chayton puts on Sioux clothing and blood-red war paint and, joining with Crazy Horse, chases down Holme and confronts him in a mine. Chayton hopes to resolve the situation peacefully, but Holme pulls a gun on Chayton. However, Chayton draws his gun more quickly and shoots Holme, who falls down a mineshaft to his explosive death. Chayton then tries to convince General Custer not to attack the Sioux, but Custer refuses and demands that Chayton choose sides: the United States or the Natives, saying that he can no longer sit on the fence. Chayton agrees, bidding Custer goodbye and siding with the Sioux. He helps gather the Sioux and Cheyenne nations and fights with them at the Little Bighorn. After the battle, Amelia Black narrates that she never saw her son again, but she has heard that Chayton was either killed at Wounded Knee in 1890, taking a dozen cavalrymen with him, or lived out his days in the Black Hills with his wife and children.

Other versions[edit]

The WarChiefs expansion pack was bundled with Age of Empires III Complete Collection, featuring the full game of Age of Empires III, The WarChiefs, and the second released expansion The Asian Dynasties, released on September 15, 2009, in the United States.

Age of Empires III, The WarChiefs and The Asian Dynasties have been ported to Mac OS X by MacSoft.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic80/100[5]
Review scores
PublicationScore
1Up.comA [6]
Eurogamer6/10 [10]
GameSpot7.8/10 [8]
GameSpy4.5/5 [9]
IGN8.2/10 [7]

The WarChiefs was a runner-up for Computer Games Magazine's 2006 'Expansion of the Year' award, which ultimately went to Warhammer 40,000: Dawn of War – Dark Crusade.[11]

References[edit]

  1. ^ abc'Age of Empires III: The WarChiers'. IGN. Archived from the original on January 13, 2007. Retrieved January 11, 2017.
  2. ^PREPARE FOR BATTLE! - MACSOFT'S “AGE OF EMPIRES III: THE WARCHIEFS” EXPANSION SHIPS TO STORES!
  3. ^'Age of Empires III: The Warchiefs, Civilization Features'. IGN. June 6, 2006. Archived from the original on October 20, 2012. Retrieved October 5, 2015.
  4. ^'Age of Empires III: The Warchiefs - The Aztecs'. IGN. August 9, 2006. Archived from the original on October 20, 2012. Retrieved October 5, 2015.
  5. ^'Age of Empires III: The WarChiefs Critic Reviews for PC'. Metacritic. October 17, 2006. Retrieved October 14, 2007.
  6. ^Chick, Tom (October 17, 2006). 'AoE III: Warchiefs Review for PC'. 1UP. Archived from the original on December 19, 2013. Retrieved October 14, 2007.
  7. ^Butts, Steve (October 17, 2006). 'Age of Empires III: The WarChiefs Review'. IGN. Archived from the original on October 13, 2012. Retrieved October 14, 2007.
  8. ^Ocampo, Jason (October 20, 2006). 'Age of Empires III Review'. GameSpot. CBS Interactive. Archived from the original on March 22, 2014. Retrieved October 14, 2007.
  9. ^Allen 'Delsyn' Rausch (October 20, 2006). 'GameSpy: Age of Empires III: The WarChiefs - Page 1'. GameSpy. Archived from the original on October 24, 2007. Retrieved October 14, 2007.
  10. ^Meer, Alec (November 9, 2006). 'Age of Empires III: The Warchiefs Review - PC'. Eurogamer. Gamer Network. Archived from the original on December 31, 2008. Retrieved October 14, 2007.
  11. ^Staff (March 2007). 'The Best (and Worst) of 2006; The 16th Annual Computer Games Awards'. Computer Games Magazine (195): 46–51.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Age_of_Empires_III:_The_WarChiefs&oldid=963066707'
5
2.94 GB

Developer: Ensemble Studios

Release date: 2007

Version: 1.0.4 + Full Game

Interface language: English

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Age of Empires III: The Asian Dynasties is the second expansion pack for the real-time strategy video game Age of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios. The Mac version was ported over, developed and published by Destineer's MacSoft. The game is the second expansion pack following The WarChiefs. The game introduces three new civilizations; China, Japan, and India. It also introduced minor people, campaigns, maps, and game modes.

Age of Empires III: The Asian Dynasties for PC was released in North America on October 23, 2007. The Mac version was released on August 5, 2008. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game. It earned a 79% score on GameRankings and an 81% on Metacritic.

Gameplay

The gameplay of Age of Empires III: The Asian Dynasties followed a similar format to the original game, Age of Empires III. Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game.

Age Of Empires For Mac

Export is a special resource, only available to the three Asian civilizations, and is used to hire foreign troops and research technologies from the consulate, where the player can choose a foreign ally or, for the Japanese, isolationism. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it challenging to afford a large foreign army. Export Rate / Experience points are also generated by other means (like sacred cows for Indians) and are specific to each civilization.

Development

In developing Age of Empires III: The Asian Dynasties, Ensemble Studios worked with Big Huge Games for the first time. This partnership came about as a result of Ensemble Studios being busy with other projects including Halo Wars, and Big Huge Games' real-time strategy team with spare time on their hands. Several Big Huge Games employees, including Brian Reynolds, had declared they were fans of the Age of Empires series, and thus they asked Ensemble Studios if the two could work together on the upcoming expansion. The two studios did large amounts of communication through the internet, and Reynolds says the entire process worked well. Ensemble Studios took the role of the 'customer' in their relationship with Big Huge Games, and thus the game was designed to satisfy Ensemble's needs. Ensemble designers Greg Street and Sandy Petersen were also heavily involved in brainstorming and developing the game.

A demo version of Age of Empires III: The Asian Dynasties was released on October 4, 2007. The demo featured the Japanese civilization, the Honshū random map, and the Supremacy game mode.

Screenshots from the game Age of Empires 3: The Asian Dynasties

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